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    • 08/27/2018
    • 11:30 AM - 1:00 PM
    • Brasfield & Gorrie Conference Center - Birmingham
    • 0
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    Pick up the Roach! Become a Great Trainer by Doing the Dirty Work!

    The little things make a big difference between good trainers and great trainers…and who wants to just be “good?”

    In this fun and engaging session, former Disney University leader Pete Blank shares six tips (from a dead roach) that all trainers, facilitators and speakers MUST do if they want to become better. These six “little” things are actionable tips that you can implement back at work to improve yourself, your training sessions and your organization. The dirty work awaits, so come join us!

     

    Speaker: Pete Blank


    Pete Blank spent 13 years in a variety of roles at the Walt Disney World® Resort, where his most recent role was Learning Manager at the Disney University. He currently leads the training and organizational development department for the Personnel Board of Jefferson County. As a professional speaker and leadership consultant, he is passionate about sharing leadership and customer service strategies to employees across the country.

    Pete is a former President of the Birmingham Chapter of the Association for Talent Management (ATD), and has received the Certified Speaker Professional (CSP) designation from the National Speakers Association. He was named a “Top Young Trainer” by Training Magazine and his first book, Employee Engagement: Lessons from the Mouse House, is available on Amazon.

    For more information: www.peteblank.com

    August's door prize will be free registration to October's full-day Gamification Certification for Talent Development Professionals Workshop

    • 09/18/2018
    • 11:00 AM - 12:00 PM
    • Webinar
    Register

    Wouldn’t it be great to know how to introduce a gaming dimension into the corporate training programs you design or deliver? What would it look like to include game elements such as points, levels, challenges, rewards and easter eggs to drive participation, engagement, retention and to achieve a measurable ROI?

    This hands-on, LIVE webinar takes you through the 5-step process of gamifying a training program. You’ll learn how to:

    • Define your measurable business objectives and determine how gamification will help you to achieve your objectives
    • Weave analogies and stories to make the training stick so that players remember facts and transfer skills to real-world scenarios
    • Create the right mix of ingredients and next steps in your learning activities to allow the participants to acquire knowledge and skills
    • Identify the game elements (points, badges, leaderboards, etc.) and game mechanics (chance, competition, collaboration, rewards, etc.) you can use
    • Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together
    • Answer the question:  Is it fun?

    Gamification of real-world training and development is a powerful technique which can motivate people and help generate loyalty to your organization, its products and its message. At its core, gamification is about finding the fun in the things that we have to do. When learning is fun, people remember, apply and return to the learning.

    Presented by Jonathan Peters, PhD, Chief Motivation Officer, Sententia 


    Jonathan Peters has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging and encouraging through gamification.

    Jonathan is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.

    • 09/20/2018
    • 5:00 PM - 7:00 PM
    • SoHo Social
    • 41
    Register

    It’s almost time for our next networking social of the year, and ATD Birmingham would love to see you there! Come network with other members of the talent development community at SoHo Social, a high-energy eatery and craft bar located in Homewood.


    If you’re looking to make new connections, exchange ideas and share best practices with other learning professionals this event is for you!  

    This event is open to all ATD membership levels at no charge and guests are welcomed with a nominal fee. Please register each attendee in advance.

    Thank you to our event sponsor, Harvard Business Publishing!


    • 10/11/2018
    • 10/12/2018
    • New Orleans, LA

    Talent development professionals want to create better learning experiences, but they don't want to wade through a sea of information or waste time on topics that don't directly affect them today. ATD’s Core 4 Conference focuses on the most crucial, practical, and fundamental topics needed to effectively develop learners.

    This two-day event features sessions from our best and most popular speakers on the most essential topics for all learning and development professionals: Instructional Design, Training Delivery, Measurement & Evaluation, and Learning Technologies. Learn more here.

    Be sure to use our ChIP code (CH9033) when registering! ChIP is a revenue-sharing program that offers chapters an opportunity to earn revenue through purchases made on the ATD store by members.  Through ChIP, a chapter can earn thousands of dollars from new business they generate for ATD programs and services.  Each chapter is assigned a ChIP code.  Enter our chapter's source code when making an online purchase on the ATD store and contribute to our chapter's financial health.

    • 10/18/2018
    • 8:30 AM - 4:30 PM
    • Brasfield & Gorrie Conference Center - Birmingham
    • 53
    Register

    Spend a day learning about gamification and become a better, higher-rated and considerably more effective trainer, teacher, instructional designer or human resource professional! This program is like no conference or workshop you’ve attended. The Sententia Gamification LIVE Certification is a complete immersion experience designed to leave you creatively inspired and technically masterful. Be prepared to come and PLAY FULL OUT for the entire day to dramatically improve your learning and development results and significantly increase your credibility and influence as a professional.

    Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement, transfer knowledge and create loyalty. Gamification is about motivational design, and is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. Gamification is founded in the fundamentals of human psychology and behavioral science, and rests on three primary factors: motivation, ability level and triggers.

    Gamification is not about simply rewarding points and badges, but rather understanding and influencing the human behaviors which companies want to encourage among their employees and customers. Gamification includes a robust set of game mechanics including chance, competition, collaboration, knowledge sharing, badges, points, leaderboards, status, achievement, exploration, teamwork and so much more.

    At the end of this session, participants will be able to:

    • Understand how key concepts found in behavioral psychology and game design can increase learning and engagement.
    • Have a five-part process for gamifying a learning program.
    • Demonstrate a return on investment for your gamified learning program.

    Takeaways for Participants

    • Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
    • All handouts and ancillary tools
    • Sententia Level 1 Apprentice Certificate for attending the seminar and one upon completion of a case study for framing for each registrant (will occur after completion of the certification program and analysis and feedback of a case study under the supervision of Monica Cornetti)
    • Sententia Level 1 Apprentice digital badges with metadata about the program and work completed for certification for employers, recruiters, and potential clients
    • Provide HRCI, SHRM and ATD recertification credit documentation for each registrant

    Presented by Jonathan Peters, PhD, Chief Motivation Officer, Sententia 


    Jonathan Peters has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging and encouraging through gamification.

    Jonathan is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.


    CPLP Re-certification Credit

    CPLPs earn one re-certification point/credit for each physical hour of continuing education within one’s current role/job or involving a new experience or content. You will need to keep records of the event and prepare any required paperwork. Visit the CPLP webpage for complete information. Six re-certification hours are given for this workshop.

    HRCI and SHRM Re-certification Credit

    This program is eligible for self-certification for HRCI and SHRM re-certification credits. You will need to keep records of the event and prepare any required paperwork. Visit the HRCI recertification webpage or the SHRM re-certification webpage for more information.

    • 12/03/2018
    • 11:30 AM - 1:00 PM
    • Brasfield & Gorrie Conference Center - Birmingham
    • 55
    Register

    Icebreakers are good if they get everyone up, moving and interacting together. But they become great when they add impact to the program you are implementing. In this session, Mr. Bingham shares three of his most popular icebreakers and team-building activities and guarantees you’ll walk away with something new for your facilitation toolbox! Perhaps more important, you’ll get to explore how to create your own meaningful icebreakers that won’t just wake people up, but truly leave an impact that learners can take back to the workplace that can change their performance at work and life!

    Upon attending this session, learners will be able to:

    • Execute three new icebreakers/team builders that can be facilitated in 10-20 minutes
    • Make more purposeful connections between the icebreakers chosen to the content it supports
    • Share icebreakers with other participants that they’ve found particularly purposeful for specific content

     

    Speaker: Robb Bingham


    After earning a master’s degree in Curriculum & Instruction, and before spending the last decade as a Learning & Workplace Performance consultant, Robb Bingham spent several years in the professional dinner theatre circuit. Now as a training and communication coach, he talks practically about ways to apply some key communication and theatre arts principles and practices, to improve one’s authenticity, credibility and relevancy when presenting to audiences of 1 to 1000.

    Mr. Bingham enjoys helping clients and classrooms full of learners get past their communication challenges to identify specific areas of focus and build a sense of greater credibility and confidence.

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